| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | bug bite | bug | 60 | 100 | If target has a berry, inflicts double damage and uses the berry. |
| — | bug buzz | bug | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | curse | ghost | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | double edge | normal | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
| — | drill run | ground | 80 | 95 | Has an increased chance for a critical hit. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | giga drain | grass | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | gravity | psychic | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
| — | gyro ball | steel | — | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| — | helping hand | normal | — | — | Ally’s next move inflicts half more damage. |
| — | ice spinner | ice | 80 | 100 | |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | lunge | bug | 80 | 100 | Lowers the target’s Attack by one stage after inflicting damage. |
| — | pain split | normal | — | — | Sets the user’s and targets’s HP to the average of their current HP. |
| — | poison jab | poison | 80 | 100 | Has a 30% chance to poison the target. |
| — | pounce | bug | 50 | 100 | |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | reversal | fighting | — | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| — | rock blast | rock | 25 | 90 | Hits 2-5 times in one turn. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | sand tomb | ground | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| — | sandstorm | rock | — | — | Changes the weather to a sandstorm for five turns. |
| — | seed bomb | grass | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | solar beam | grass | 120 | 100 | Requires a turn to charge before attacking. |
| — | spikes | ground | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
| — | stealth rock | rock | — | — | Causes damage when opposing Pokémon switch in. |
| — | struggle bug | bug | 50 | 100 | Has a 100% chance to lower the target’s Special Attack by one stage. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | toxic spikes | poison | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| — | venoshock | poison | 65 | 100 | Inflicts double damage if the target is Poisoned. |