| — | counter | fighting | — | 100 | Inflicts twice the damage the user received from the last physical hit it took. |
| — | destiny bond | ghost | — | — | If the user faints this turn, the target automatically will, too. |
| — | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| — | mirror coat | psychic | — | 100 | Inflicts twice the damage the user received from the last special hit it took. |
| 1 | counter | fighting | — | 100 | Inflicts twice the damage the user received from the last physical hit it took. |
| 1 | amnesia | psychic | — | — | Raises the user’s Special Defense by two stages. |
| 1 | splash | normal | — | — | Does nothing. |
| 1 | destiny bond | ghost | — | — | If the user faints this turn, the target automatically will, too. |
| 1 | charm | fairy | — | 100 | Lowers the target’s Attack by two stages. |
| 1 | safeguard | normal | — | — | Protects the user’s field from major status ailments and confusion for five turns. |
| 1 | encore | normal | — | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| 1 | mirror coat | psychic | — | 100 | Inflicts twice the damage the user received from the last special hit it took. |