| — | amnesia | psychic | — | — | Raises the user’s Special Defense by two stages. |
| — | avalanche | ice | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| — | blizzard | ice | 110 | 70 | Has a 10% chance to freeze the target. |
| — | body slam | normal | 85 | 100 | Has a 30% chance to paralyze the target. |
| — | brick break | fighting | 75 | 100 | Destroys Reflect and Light Screen. |
| — | bulldoze | ground | 60 | 100 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | calm mind | psychic | — | — | Raises the user’s Special Attack and Special Defense by one stage. |
| — | chilling water | water | 50 | 100 | |
| — | curse | ghost | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| — | dig | ground | 80 | 100 | User digs underground, dodging all attacks, and hits next turn. |
| — | drain punch | fighting | 75 | 100 | Drains half the damage inflicted to heal the user. |
| — | earthquake | ground | 100 | 100 | Inflicts regular damage and can hit Dig users. |
| — | endure | normal | — | — | Prevents the user’s HP from lowering below 1 this turn. |
| — | expanding force | psychic | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | facade | normal | 70 | 100 | Power doubles if user is burned, paralyzed, or poisoned. |
| — | fire blast | fire | 110 | 85 | Has a 10% chance to burn the target. |
| — | fire punch | fire | 75 | 100 | Has a 10% chance to burn the target. |
| — | flamethrower | fire | 90 | 100 | Has a 10% chance to burn the target. |
| — | fling | dark | — | 100 | Throws held item at the target; power depends on the item. |
| — | focus blast | fighting | 120 | 70 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | focus punch | fighting | 150 | 100 | If the user takes damage before attacking, the attack is canceled. |
| — | foul play | dark | 95 | 100 | Calculates damage with the target’s attacking stat. |
| — | future sight | psychic | 120 | 100 | Hits the target two turns later. |
| — | giga impact | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | grass knot | grass | — | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| — | hydro pump | water | 110 | 80 | Inflicts regular damage with no additional effect. |
| — | hyper beam | normal | 150 | 90 | User foregoes its next turn to recharge. |
| — | ice beam | ice | 90 | 100 | Has a 10% chance to freeze the target. |
| — | ice punch | ice | 75 | 100 | Has a 10% chance to freeze the target. |
| — | icy wind | ice | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | imprison | psychic | — | — | Prevents the target from using any moves that the user also knows. |
| — | iron defense | steel | — | — | Raises the user’s Defense by two stages. |
| — | light screen | psychic | — | — | Reduces damage from special attacks by 50% for five turns. |
| — | liquidation | water | 85 | 100 | Has a 20% chance to lower the target’s Defense by one stage. |
| — | metronome | normal | — | — | Randomly selects and uses any move in the game. |
| — | mud shot | ground | 55 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | muddy water | water | 90 | 85 | Has a 30% chance to lower the target’s accuracy by one stage. |
| — | nasty plot | dark | — | — | Raises the user’s Special Attack by two stages. |
| — | power gem | rock | 80 | 100 | Inflicts regular damage with no additional effect. |
| — | protect | normal | — | — | Prevents any moves from hitting the user this turn. |
| — | psybeam | psychic | 65 | 100 | Has a 10% chance to confuse the target. |
| — | psych up | normal | — | — | Discards the user’s stat changes and copies the target’s. |
| — | psychic | psychic | 90 | 100 | Has a 10% chance to lower the target’s Special Defense by one stage. |
| — | psychic noise | psychic | 75 | 100 | |
| — | psychic terrain | psychic | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| — | psyshock | psychic | 80 | 100 | Inflicts damage based on the target’s Defense, not Special Defense. |
| — | rain dance | water | — | — | Changes the weather to rain for five turns. |
| — | reflect | psychic | — | — | Reduces damage from physical attacks by half. |
| — | rest | psychic | — | — | User sleeps for two turns, completely healing itself. |
| — | rock slide | rock | 75 | 90 | Has a 30% chance to make the target flinch. |
| — | rock tomb | rock | 60 | 95 | Has a 100% chance to lower the target’s Speed by one stage. |
| — | scald | water | 80 | 100 | Has a 30% chance to burn the target. |
| — | shadow ball | ghost | 80 | 100 | Has a 20% chance to lower the target’s Special Defense by one stage. |
| — | skill swap | psychic | — | — | User and target swap abilities. |
| — | sleep talk | normal | — | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| — | snowscape | ice | 0 | — | |
| — | stored power | psychic | 20 | 100 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| — | substitute | normal | — | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| — | sunny day | fire | — | — | Changes the weather to sunny for five turns. |
| — | surf | water | 90 | 100 | Inflicts regular damage and can hit Dive users. |
| — | swift | normal | 60 | — | Never misses. |
| — | take down | normal | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| — | tera blast | normal | 80 | 100 | |
| — | thunder punch | electric | 75 | 100 | Has a 10% chance to paralyze the target. |
| — | thunder wave | electric | — | 90 | Paralyzes the target. |
| — | trick | psychic | — | 100 | User and target swap items. |
| — | trick room | psychic | — | — | For five turns, slower Pokémon will act before faster Pokémon. |
| — | water pulse | water | 60 | 100 | Has a 20% chance to confuse the target. |
| — | waterfall | water | 80 | 100 | Has a 20% chance to make the target flinch. |
| — | weather ball | normal | 50 | 100 | If there be weather, this move has doubled power and the weather’s type. |
| — | whirlpool | water | 35 | 85 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| — | zen headbutt | psychic | 80 | 90 | Has a 20% chance to make the target flinch. |