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Abilities

371 entries indexed

371 abilities

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Adaptability

20

Increases the same-type attack bonus from 1.5× to 2×.

Aerilate

2

Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.

Aftermath

11

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Air Lock

1

Negates all effects of weather, but does not prevent the weather itself.

Analytic

12

Strengthens moves to 1.3× their power when moving last.

Anger Point

12

Raises Attack to the maximum of six stages upon receiving a critical hit.

Anger Shell

1

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.

Anticipation

18

Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.

Aqua Boost

0

No description yet.

Arena Trap

3

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

Armor Tail

1

Prevents the opponent from using any moves that have priority, such as Quick Attack.

Aroma Veil

8

Protects allies against moves that affect their mental state.

As One Glastrier

1

No description yet.

As One Spectrier

1

No description yet.

Aura Break

2

Makes dark aura and fairy aura weaken moves of their respective types.

Bad Dreams

1

Damages sleeping opponents for 1/8 their max HP after each turn.

Ball Fetch

1

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery

1

Ally Pokémon's moves have their power increased to 1.3×.

Battle Armor

11

Protects against critical hits.

Battle Bond

2

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.

Beads Of Ruin

1

Lowers Special Defense of all Pokémon except itself.

Beast Boost

11

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Berserk

3

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Big Pecks

15

Protects against Defense drops.

Black Hole

0

No description yet.

Blaze

32

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

Bodyguard

0

No description yet.

Bonanza

0

No description yet.

Bulletproof

12

Protects against bullet, ball, and bomb-based moves.

Calming

0

No description yet.

Celebrate

0

No description yet.

Cheek Pouch

7

Restores HP upon eating a Berry, in addition to the Berry's effect.

Chilling Neigh

1

Boosts Attack after knocking out a Pokémon.

Chlorophyll

39

Doubles Speed during strong sunlight.

Clear Body

19

Prevents stats from being lowered by other Pokémon.

Climber

0

No description yet.

Cloud Nine

7

Negates all effects of weather, but does not prevent the weather itself.

Color Change

1

Changes type to match when hit by a damaging move.

Comatose

1

This Pokémon always acts as though it were Asleep.

Commander

3

Goes inside the mouth of an ally Dondozo if one is on the field.

Competitive

15

Raises Special Attack by two stages upon having any stat lowered.

Compound Eyes

13

Increases moves' accuracy to 1.3×.

Confidence

0

No description yet.

Conqueror

0

No description yet.

Contrary

11

Inverts stat changes.

Corrosion

5

This Pokémon can inflict poison on Poison and Steel Pokémon.

Costar

1

Copies ally's stat changes on entering battle.

Cotton Down

2

When Ignores moves and abilities that draw in moves.

Cud Chew

4

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.

Curious Medicine

1

Resets all stat changes upon entering battlefield.

Cursed Body

15

Has a 30% chance of Disabling any move that hits the Pokémon.

Cute Charm

15

Has a 30% chance of infatuating attacking Pokémon on contact.

Damp

20

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

Dancer

4

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Dark Aura

1

Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.

Dauntless Shield

2

Boosts Defense in battle.

Daze

0

No description yet.

Dazzling

1

Opposing Pokémon cannot use priority attacks.

Decoy

0

No description yet.

Deep Sleep

0

No description yet.

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